Browsing all 316 posts in Development Posts.

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Genesis Buddy & Boost

Genesis Buddy & Boost

Today sees the release of two new Genesis add-ons. The first a few of you spotted late yesterday. First up – More Buddies We have expanded the Buddy screen enabling us to add more buddies over time. Today sees the addition of a ‘Genesis Buddy’ [...]

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Genesis Manufacturing Breakthrough

Genesis Manufacturing Breakthrough

Hi there, Gus Givens here with some exciting news for those of you following the Genesis War effort. Late last night the Coalition Scientists in collaboration from the A.R.C group managed to leverage the huge volume of A.I Code fragments that have been collected in [...]

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Coalition Takes Off the Gloves

Coalition Takes Off the Gloves

Hi there folks, Gus Givens here reporting on what is likely to be the most talked about, and filmed event in recent History. No, I’m not talking about the Rexx Devotion concert going on over on Eden, although that has got a lot of press [...]

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Happy Easter

Happy Easter

Thought I’d wish all of you a Happy Easter today on this wet Sunday Just got back from being Hailed on whilst trying to control two dogs in a flash thunderstorm that came out of nowhere. Thing perhaps the Guy upstairs is trying to tell [...]

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Valentine Events

Valentine Events

Yesterday I released the lock on the Valentine Events. These will hand out Valentine Gifts which you can spend at the Festive Store or keep hold of them to hand in to me LATER in the month. I’ll be requiring a set of Four Unique [...]

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Nebula Service Advanced Management

Nebula Service Advanced Management

A little while back I was put in my place by the community over the subject of using Real Fuel for Nebula Harvesters. I was likely feeling light headed when I floated the idea lol. But the thread did yield some interesting points. So much [...]

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Reward Collection Program

Reward Collection Program

Reward Collection Program Over the years we have added items to the game to celebrate things like The Olympics and World Cups. These items are generally obtainable by collecting a large amount of unique items and handing them in before the hand in expires. These [...]