Browsing all 18 posts in Captain News.

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Social Rapport, XP and Levels

Social Rapport, XP and Levels

OK, so whilst I’m fiddling with spreadsheets and Schematics for the next major release of Starbase, Settlement, Genesis and Corporation buildings, I’m releasing something something totally new for you all. It’s NOT a game changer but over time I’m hoping you will find it a [...]

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SB Stage 3, Part 1

SB Stage 3, Part 1

As initially set out, now that we have starbase bidding and deployment out the way I have been working on the next stage. Stage 3 is obviously going to take time as I bring each part of the starbase sections to life. Starbase Contracts The [...]

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CE 2022 Olympics

CE 2022 Olympics

The 2022 Olympics started on the 4th of February and as per usual we have been hammering away in the depths to bring you some Olympic fun this year. We may even have gone a little over board, but hey, it’s all for good fun. This [...]

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Upcoming COOPS Challenge

Upcoming COOPS Challenge

16th Coops Challenge 15th November till 20th December If my math is correct (hey I had to take shoes and socks off for this) the next Coops Challenge is the 16th. The date for the next Challenger will be 15th November till 20th December inclusive. [...]

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Coops Upgrade Tokens – Automated

Coops Upgrade Tokens – Automated

Over the years I have run festive upgrade sessions where with enough ‘tokens’ you could pass me items to upgrade. This was cumbersome and long-winded for me personally and lead to long delays between hand in’s and waiting for the ‘converted / Upgraded’ end item. [...]

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Guild G.B.M & More

Guild G.B.M & More

As per my post last month, now that I’m back at full time CE coding I wanted to get back at it by looking at some of the players ‘wants & suggestions’ before moving back into the large scale projects already underway. Giving a something [...]

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A.I Looting Wrecks Updated

A.I Looting Wrecks Updated

I’ve been working my way through the suggestions and stopped on ‘Salvage Loot from Wrecks’ in respect to A.I. Ships. I spent time killing enough A.I. vessels to be sure that combat loot for the A.I.’s was well biased towards the AI loot, so had [...]