Browsing all 188 posts in Development Posts.

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Harvesters Expanded + VIP Bonus

Harvesters Expanded + VIP Bonus

Harvesters VIP Bonus Sprinkled a little fairy dust over the Harvester system today and made two changes / additions to the existing system. Since we implemented the CES harvesters for the Nebula processing we limited them to Five at any one time deployed (as they [...]

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15th Coops Challenge Dates

15th Coops Challenge Dates

15th Coops Challenge 18th October till 2nd November If my math is correct (hey I had to take shoes and socks off for this) the next Coops Challenge is the 15th. I would have run it earlier but life has thrown me some curve balls. [...]

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Project Icarus

Project Icarus

Project Icarus is something new that I have instigated. It will aids us both short term, and long term in the development of forming a network transit method through the Nebula allowing transition through to the Sol System. There is a lot of work to [...]

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Worm Hole Anchors – Refresh

Worm Hole Anchors – Refresh

Sometimes even I forget just how large Core Exiles is when it comes to ‘things to remember’… For instance I seemed to have completely forgotten that the Worm Hole Anchor Project collection offices need refreshing once in a while. These guys work tirelessly to ensure [...]

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VIP / Store Additions

VIP / Store Additions

I’ve been working on additions to the game for both the VIP store and also the CE store. This came about from a growing list of VIP requests in both Discord and here in the community forums. Some of these are straight forward and need [...]

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VIP Barge Transfer Boost

VIP Barge Transfer Boost

As you may have been able to tell I’m on a VIP upgrade tour atm adding in new features to the VIP selection. These are ALL from player suggestions here in the forums. This one requires a separate post though to fully explain so there [...]

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Starbase Maintenance Token

Starbase Maintenance Token

Starbase Maintenance Token As I delve deeper in to the Starbase code and its inner workings one things that becoming apparent is the rising cost of maintaining a star-base. If we look at Settlements the daily costs range from 10,000 to 386,991 credits per day. [...]