Harvesters VIP Bonus Sprinkled a little fairy dust over the Harvester system today and made two changes / additions to the existing system. Since we implemented the CES harvesters for the Nebula processing we limited them to Five at any one time deployed (as they [...]
Browsing all 188 posts in Development Posts.
15th Coops Challenge 18th October till 2nd November If my math is correct (hey I had to take shoes and socks off for this) the next Coops Challenge is the 15th. I would have run it earlier but life has thrown me some curve balls. [...]
Project Icarus is something new that I have instigated. It will aids us both short term, and long term in the development of forming a network transit method through the Nebula allowing transition through to the Sol System. There is a lot of work to [...]
Sometimes even I forget just how large Core Exiles is when it comes to ‘things to remember’… For instance I seemed to have completely forgotten that the Worm Hole Anchor Project collection offices need refreshing once in a while. These guys work tirelessly to ensure [...]
I’ve been working on additions to the game for both the VIP store and also the CE store. This came about from a growing list of VIP requests in both Discord and here in the community forums. Some of these are straight forward and need [...]
As you may have been able to tell I’m on a VIP upgrade tour atm adding in new features to the VIP selection. These are ALL from player suggestions here in the forums. This one requires a separate post though to fully explain so there [...]
Starbase Maintenance Token As I delve deeper in to the Starbase code and its inner workings one things that becoming apparent is the rising cost of maintaining a star-base. If we look at Settlements the daily costs range from 10,000 to 386,991 credits per day. [...]