It’s Christmas and its that TIME AGAIN! Time to STOMP THE STAFF! The overall premise is for players to see if they can beat the Staff in a ‘Week of Mech Mayhem’. The competition will carry with it Server Wide bonuses should players breach certain [...]
Browsing all 207 posts in Development Posts.
As per my post last month, now that I’m back at full time CE coding I wanted to get back at it by looking at some of the players ‘wants & suggestions’ before moving back into the large scale projects already underway. Giving a something [...]
I’ve been working my way through the suggestions and stopped on ‘Salvage Loot from Wrecks’ in respect to A.I. Ships. I spent time killing enough A.I. vessels to be sure that combat loot for the A.I.’s was well biased towards the AI loot, so had [...]
This one has been banging around for a while now and was really an oversight on my part when creating the Universal Hangar system. The main issue is if you want to trade a ship to a buddy at lets say less than the normal [...]
OK, I am now officially back at the CE Helm Full Time (well, five days a week at a minimum). Things are a little more stable in my life and I can afford to spend some more time on the project that ‘is my life’ [...]
Had some ‘actual time’ on my hands today, so cranked up the code mill and added something I’ve been meaning to add for over a year now. I’m sure it will be a welcome addition to many of you that Play CE on a habit [...]
The 2021 Olympics start on the 23rd of July and as per usual we have been hammering away in the depths to bring you some Olympic fun this year. We may even have gone a little over board, but hey, it’s all for good fun. [...]