Browsing all 304 posts in Development Posts.

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Settlement Events – Phase 1

Settlement Events – Phase 1

Last week I pre-booked a space in the Help & Guides Section to post a Settlement Primer on Events. Today has seen the release of stage 1 of Settlement Events so I have added the first section to that Primer. You can read it OVER [...]

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RAID Phase 1 Upgrade

RAID Phase 1 Upgrade

Been a while since I peeked under the hood of the RAID’s. They have been left in limbo for a while now and been only really useful to those that knew exactly how to ‘play the RAID’ and the ‘organised’ captains. Hopefully today ushers in [...]

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Happy New Year CE Turns 10

Happy New Year CE Turns 10

As the new year begins to roll in for some of our players over there in New Zealand and shortly in Australia I thought now was a good time to Wish Each and Every One of you a Happy New Year. This December marks our [...]

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A very Merry Christmas

A very Merry Christmas

Well Santa has begun visiting some of you already so I’d like to take a moment to wish every single one of you and your families a Very Merry Christmas. Thank you for your support this year, and if your new here, wait for 2015 [...]

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MECH WAR – 24th / 1st

MECH WAR – 24th / 1st

It thought I’d make a reminder to push the fact that we will be running a MECH WAR – Staff VS the Players this Christmas Holiday break. Runs from 14:00 Game Time on the 24th of December till 14:00 on the 1st of January. You [...]

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Foundries Online

Foundries Online

As reported OVER HERE Dr Maxwell Dickerson & his team of scientists & researchers made a breakthrough in the use of U.A Metals and Minerals. This has led to the creation of a new Promenade Facility aptly called the ‘Exiles Foundry’. It’s open to all [...]

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Expanded EBK Ranges

Expanded EBK Ranges

It’s been requested a few times and was already on my ‘To Do’ white board when it was requested again this week. So without further-a-do I have released an expanded range of Player Crafted E.B.K’s. Three more Hull, Three more Armour and Four more Shield [...]