Browsing all 316 posts in Development Posts.

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Starbase Stage 3 Part 2

Starbase Stage 3 Part 2

OK, so a few days ago I posted that SB’s could now add their own Promenade contracts and services. This they have taken to with abandon, some interesting choices As they level up their choices will expand, but a few have already figured out they [...]

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Starbase Stage 3 Part 1

Starbase Stage 3 Part 1

As initially set out, now that we have starbase bidding and deployment out the way I have been working on the next stage. Stage 3 is obviously going to take time as I bring each part of the starbase sections to life. Starbase Contracts The [...]

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New Specials – Hunbaba Request

New Specials – Hunbaba Request

Hunbaba made some good points in a post over in the suggestions thread and I wanted some distraction from constant Starbase and Olympic code, so I looked into its feasibility. Turned out the request had validity in some respects, so I decided to follow up. [...]

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New Pods for Olympic Rewards

New Pods for Olympic Rewards

I sat with the staff this afternoon and discussed if we should shuffle the Pods on offer for the Olympic rewards this year. For the last few years, they have been pretty much upgraded clones of the Trinity pod. They differed in that they level [...]

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Stomp The Staff – Christmas War!

Stomp The Staff – Christmas War!

It’s Christmas and its that TIME AGAIN! Time to STOMP THE STAFF! The overall premise is for players to see if they can beat the Staff in a ‘Week of Mech Mayhem’. The competition will carry with it Server Wide bonuses should players breach certain [...]

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Guild G.B.M & More

Guild G.B.M & More

As per my post last month, now that I’m back at full time CE coding I wanted to get back at it by looking at some of the players ‘wants & suggestions’ before moving back into the large scale projects already underway. Giving a something [...]

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A.I Looting Wrecks Updated

A.I Looting Wrecks Updated

I’ve been working my way through the suggestions and stopped on ‘Salvage Loot from Wrecks’ in respect to A.I. Ships. I spent time killing enough A.I. vessels to be sure that combat loot for the A.I.’s was well biased towards the AI loot, so had [...]