Browsing all 304 posts in Development Posts.

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Project Icarus

Project Icarus

Project Icarus is something new that I have instigated. It will aids us both short term, and long term in the development of forming a network transit method through the Nebula allowing transition through to the Sol System. There is a lot of work to [...]

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Turbo Map…

Turbo Map…

Let’s face it CE has been around for a long time When we started we had maps that were simple Excel sheets, these then turned in to hand scrawled images and later turned into the maps you know and hate here today. We were never [...]

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New Halo Pods Arrive

New Halo Pods Arrive

I have created a new Series of Pods called the ‘Halo’ Pod. This series of new pods runs through many of the existing pod ranges in game, but offers a more ‘senior’ version with far less pod points required. Allowing those of you that have [...]

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Pod Artwork Complete Overhaul

Pod Artwork Complete Overhaul

Pod Artwork Complete Overhaul As per the title, along with releasing the new Halo Pods, I also took the time out to overhaul ALL the pod artwork, you can do a hard browser refresh on the pod pages to get it to reload your current [...]

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NPC Logic Altered…

NPC Logic Altered…

Hey there Exiles, Time for a small post about some of the NPC’s in CE (Around 150+ now). This post relates to those that have ‘random’ selections for their mission requirements. Many NPC’s have a set list of items for each mission, but some have [...]

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Implant Submol + More

Implant Submol + More

Just a short quick one for you today… We have had well over 900 MARVIN implants built by players now, this means a lot of Shells and old Implants lying around taking up space. So with some effort and a little cajoling, I have added [...]

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Change To RAIDS

Change To RAIDS

Well, not so much a change (have to be careful using that term round here) more of an upgrade… When I LAST made a major change to how RAID’s worked allowing pretty much anyone to play with RAID’s even a low level captain, changing the [...]