Browsing all 316 posts in Development Posts.

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Movember – Collect & Win!

Movember – Collect & Win!

It’s only Mid October but with the Festivities for Halloween so close to the beginning of November I thought I’d raise the awareness of the Movember Month. Yes I said that correctly. Movember. During November each year, Movember is responsible for the sprouting of moustaches [...]

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Welcome Jumper11550

Welcome Jumper11550

I’d like to formerly welcome Jumper11550 to the Ranks of the Core-Exiles Staff. Jumper has bravely taken on the Staff mantle and will be helping out in an initial Apprentice Role. I’m sure you will all wish him well and ease him in to his [...]

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Union Expansion

Union Expansion

Yesterday I expanded the locations that passengers will wish to go and are now allowed to go. Previously this was around 400 locations in game. This has now been expanded to 711. I have also up sized the Passenger list slightly to 94K and also [...]

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New Genesis Plots

New Genesis Plots

Thanks to the hard work of a lot of you, not only was the second Genesis Planet created this year, but also the completion of the exploration of Horizon has been reached. This means that today we were able to release another 200 plots into [...]

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Merlin Range Extended

Merlin Range Extended

A while back we expanded the functionality of the Orbital Refinery. We added an Advanced Refinery section, a series of new drones, an Advanced Ore Store and of course the Automated Merlin Refineries. All this enabled you to expand your mining / refining systems and [...]

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Naristro & Coalition Weapon Systems

Naristro & Coalition Weapon Systems

It’s been some time in the making but it seems the Naristro and Coalition have eventually got their plans in order and agreed on an initial release of Schematics and Defences for Expanse Settlements. The Naristro were never going to be the most ecstatic when [...]

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Crafting XP – Updated

Crafting XP – Updated

CE has been around now for a very long time. In that time the goal posts for many ‘Professions’ have moved over. Game resources have increased substantially as have the availability. What’s rare today is likely to be common tomorrow. Crafting in CE was initially [...]