Browsing all 316 posts in Development Posts.

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Happy New Year CE Turns 10

Happy New Year CE Turns 10

As the new year begins to roll in for some of our players over there in New Zealand and shortly in Australia I thought now was a good time to Wish Each and Every One of you a Happy New Year. This December marks our [...]

1

A very Merry Christmas

A very Merry Christmas

Well Santa has begun visiting some of you already so I’d like to take a moment to wish every single one of you and your families a Very Merry Christmas. Thank you for your support this year, and if your new here, wait for 2015 [...]

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MECH WAR – 24th / 1st

MECH WAR – 24th / 1st

It thought I’d make a reminder to push the fact that we will be running a MECH WAR – Staff VS the Players this Christmas Holiday break. Runs from 14:00 Game Time on the 24th of December till 14:00 on the 1st of January. You [...]

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Foundries Online

Foundries Online

As reported OVER HERE Dr Maxwell Dickerson & his team of scientists & researchers made a breakthrough in the use of U.A Metals and Minerals. This has led to the creation of a new Promenade Facility aptly called the ‘Exiles Foundry’. It’s open to all [...]

0

Expanded EBK Ranges

Expanded EBK Ranges

It’s been requested a few times and was already on my ‘To Do’ white board when it was requested again this week. So without further-a-do I have released an expanded range of Player Crafted E.B.K’s. Three more Hull, Three more Armour and Four more Shield [...]

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Two New Refinery Types

Two New Refinery Types

The title of this post is in fact a little misleading. One of these new additions was coded up many months back, and for some unknown reason just never made it to the Live Server. So today I’m releasing them along with the actual NEW [...]

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An unintended side affect

An unintended side affect

A while back the Termite Virus lead to the Galaxy 3 OS update. This update pushed many changes to your ships AI and HUD systems. Well it seems that an unintended side affect of a recent patch to this update is that Loot scanners have [...]