Browsing all posts by Coops.

10

More VIP Account Upgrades

More VIP Account Upgrades

Many of you will be aware of the VIP program I run here for support towards keeping on top of the programming and development of CE. It’s an alternative way to help donate and get rewards. See more on the subject over here Coops Patreon [...]

9

Extractor Change

Extractor Change

Extractor Change Up till this point we have dealt with Extractors in a simple and yet it seems, somewhat uncompromising way. Normally when they are Full (the hopper is full) or the Resource Spawn expires we remove the Extractor and place it in the local [...]

5

Coops Skunk Works

Coops Skunk Works

It’s been a week of fiddling, editing, ripping out old code and replacing with new code. Yesterday (yes I code on Sundays as well) I completed one of my ‘to do’ list items. Well, two in fact but let’s not get distracted Loot Items This [...]

0

Positive Changes to Guilds

Positive Changes to Guilds

It’s been a long wrangled issue that there is no CS or CSTS transfer system at the Guild Headquarters over on Jerris Outpost in Fieron. We had initial issues with the guilds and trust levels with their players and had to create rank lockouts and [...]

0

Changes to Corporations

Changes to Corporations

Corporations have been with us for a while now and since their release, many players have tried them out. Setting up a corp isn’t cheap and can take a little mastery to fully understand the intricacies. Many players enjoy their newfound options with a Corp, [...]

1

Outstanding Achievement Awards

Outstanding Achievement Awards

It’s taken me a while to plough through who did what for the Ninth Coops Challenge. But I’ve managed to come up with a short list. These names are captains that for their level did an outstanding job during the challenge. We have names across [...]

0

Coops 9th Challenge is HERE!

Coops 9th Challenge is HERE!

OK, the Ninth Coops Challenge is now Active. For those who have not played before this is where I have laid out a series of challenges for players to complete. Each challenge has at least three stages and for EACH stage that’s completed, I add [...]