Browsing all 304 posts in Development Posts.

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Emporium – Errrr Where?

Emporium – Errrr Where?

Of late I had spotted more than a few players come in to the chat and ask how they could locate / find their Emporium, or in some cases Emporiums. There are currently 244 Emporiums, of which 214 are currently open. With everything else you [...]

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Combat Nano Repair + Nano Retrieval Service

Combat Nano Repair + Nano Retrieval Service

Ever since we first created combat, we have always used E.B.K’s to repair ships and shields. They have been a few alternatives that some use once in a while Nano Repair Constructors, TW-NRC and Hunter Repair Systems. But let’s face it most of you still [...]

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Wreck Salvage Update

Wreck Salvage Update

OK, so this update will come as no surprise to salvagers out there, many of you spotted my major nerf on Wrecks Sizes last week. I have this evening rolled out a fairly major update to Wreck Salvage. Now don’t panic, it still works basically [...]

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Second Wave – Resource Art

Second Wave – Resource Art

I’ve completed a 2nd wave out of probably three, replacing this time 291 images that for a large part of the loot both for combat, mining and a few other areas. My intention is to start to bring the Resource and commodity loot inline, or [...]

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Free Engine Upgrade

Free Engine Upgrade

CE has been around for a decade and a half now and during that time we have added new engines every so often, but they have always been Store Based. Well, a player put a worm in my ear and I thought it might be [...]

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SMR 7 Output Change

SMR 7 Output Change

I’ve been meaning to get around to making this change for a while, but it simply kept being bumped down the list. When I created the SMR Level 7 (advanced Crafting Building) it originally output its modules to the SS. In my head, that made [...]

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Update To Mining + New Ores

Update To Mining + New Ores

It’s been a while since I last reviewed Mining, a comment made by a high ranking player in Discord and a subsequent chat with staff left me thinking it was time for a Shuffle and update. So here we are Changes To Mining First off, [...]