Browsing all posts by admin.

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19th Challenge Goodie Bag

19th Challenge Goodie Bag

This post is here so I can add to the Coops Goodie Bag. As you clear Stages in the 19th Coops Challenge, I will add items to the Bag. These items will be awarded to EVERYONE that Took Part in the Challenge (Big or small). [...]

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19th Coops Challenge Dates

19th Coops Challenge Dates

Coops Challenge Number 19 OK, the 19th Coops Challenge starts On the 18th @ 10:30 (Game Time) and runs for 2 weeks. For those who have not played before, this is where I have laid out a series of challenges for players to complete. Each [...]

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S.M.R Time Reduction Boost 35%

S.M.R Time Reduction Boost 35%

With the implementation of the SMR Advanced Construction Suite for deployment on Settlements Level Seven or higher, this bought about an ever-growing bottleneck, as these schematics utilised in this building are of the ‘Shake & Bake’ variety. Thus taking real time to cook, and some [...]

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Universe Gets an Image Update

Universe Gets an Image Update

I have completed a marathon task of updating all the Docked Promenade images. These were last done when each Galaxy came in to being and was released, such a loooong time ago. I have updated every location with new artwork. If you’re new to Core [...]

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Corporations Boost

Corporations Boost

Today I took a magic wand to the Corporation Contract machine. Increasing distances, and contract / mission volumes. This means that you will get nearly twice as many contracts offer on screen, and there will over time be more varied locations. The only one that [...]

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Project Icarus

Project Icarus

Project Icarus is something new that I have instigated. It will aids us both short term, and long term in the development of forming a network transit method through the Nebula allowing transition through to the Sol System. There is a lot of work to [...]

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Turbo Map…

Turbo Map…

Let’s face it CE has been around for a long time When we started we had maps that were simple Excel sheets, these then turned in to hand scrawled images and later turned into the maps you know and hate here today. We were never [...]